[Tutorial] UE4 Crystal Shader Creation - From ZBrush to the final shader on UE4
** Please read the whole product description **
This new tutorial will teach you how to create Refractive Shaders similar to Redshift and other render engines like Arnold and V-Ray. Inside Unreal Engine 4 only!
Including how to create color for the refraction and all the needed parameters, also with Light Dispersion too, which happens in Diamonds and Crystals.
Not only that! but also in the beginning you'll learn a quick workflow for creating Game Ready Crystal Prop, from sculpting to topology using ZBrush, until baking and texturing
Using Marmoset Toolbag 3 and Substance Painter.
This 80 minutes tutorial is well explained and fully narrated for all skill levels.
WHAT YOU'LL GET
-Full HD Resolution 80 Min narrated videos (2-Parts).
-Bonus Video on "How to turn 3D Scan into a game-ready prop".
-UE4 Refractive Shader (With all Parameters) + 3 Instance Presets.
LICENSE INFO
By purchasing this product, you agree with our terms and conditions.
Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited. This Product is not allowed to be redistributed or re-sold in any way. *Digital products are non-refundable.
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https://www.artstation.com/abderrezakbouhedda
Important info:
If you need some help just contact me at anytime, feedback & critics will be much appreciated, Make sure to contact me (Artstation/Facebook/IG) if you have any questions about the process. Enjoy!